Interactive programming consists of a class of multiobjective decision methods that implicitly assume the existence of a utility/value function that is optimized by means of a formal mechanism involving an interactive exchange of information between a substantive model of the decision situation (computer-based system) and the decision maker.
Graphical Ontology Browser
- Click on a node to jump to the content of that node
- Pan to see the rest of the graph
- Scroll the mousewheel up and down to zoom in and out
- Rearrange the nodes in the graph by dragging a node to a different position